An Ode to Nonviolent Games

Most games have fighting of some kind in them. Whether it's decision-making in an RPG combat system, combo stacking in an Action game, or blasting monsters in a shooter, violence is conveyed in some way or form. You could even say that Mario jumping on enemies and them poofing out of existence is a... mild … Continue reading An Ode to Nonviolent Games

4 Game Devs I’m Considering for a new Analysis Series

This past spring I had a lot of fun playing through Masahiro Sakurai's works and picking apart the elements of his design approach. It was certainly a highlight of the year. I figured why not do it again next year with another prominent game director? I already have a few devs that I'm thinking about: … Continue reading 4 Game Devs I’m Considering for a new Analysis Series

2019: The Best Year for Game Art Direction

Obviously every year has games with inspired art direction, but 2019 especially had so many amazing-looking ones. From the childlike Yoshi's Crafted World to the gritty cyberpunk of Astral Chain, I believe I have a new visual standard for games. And even though I have my mini-review marathon on the way, I wanted to take … Continue reading 2019: The Best Year for Game Art Direction

Let’s Make a Game Inspired by the Pacific Northwest

Indulge me for just a little bit. Living in the Pacific Northwest, I've explored several fascinating and diverse landmarks in the region -- from the remains of ancient volcanoes to rocky coastlines, and from stark deserts to thick temperate rainforests. Never has a place I've lived in contain so many different biomes and land features … Continue reading Let’s Make a Game Inspired by the Pacific Northwest