Masahiro Sakurai: The Man Behind Smash Bros.

Shoutout to my wife for making this watercolor! For those who don't get the reference, Sakura are cherry blossoms, related to the name Sakurai. And Hanami is the time of year you can see the cherry blossoms (around this time of year), so I changed it to Hanakirby. My friend has a podcast called CineMusts … Continue reading Masahiro Sakurai: The Man Behind Smash Bros.

Building Bonds with your Pokemons

Ever since the first games, Game Freak has always presented Pokemon as creatures that you share a special partnership with. In the beginning, they simply conveyed this through its RPG mechanics. The hours you spent leveling up was meant to create an emotional investment in your pocket friends. I once had a theory that the … Continue reading Building Bonds with your Pokemons

The Importance of Nintendo’s Character Design

Happy 20th Birthday to Super Smash Bros.! Nintendo has had an uncanny ability to make beloved franchises that last not just for years, but for decades and even generations. Their mascots like Mario, Pikachu, and Link adorn most store electronics sections. They've become synonymous with gaming in general. And while other companies have done similar … Continue reading The Importance of Nintendo’s Character Design

Super Mario Party: The Democratic Joy of Minigames

You remember your favorite childhood games -- and no, I'm not talking about video games. I'm talking about real-life games like Musical Chairs at a birthday party, or Duck, Duck, Goose in PE, or Marco Polo at the pool. What's amazing is that after years and years, these games are still around, and kids still … Continue reading Super Mario Party: The Democratic Joy of Minigames

Hollow Knight: How to Design an Immersive World

Hollow Knight is a Metroidvania developed by Team Cherry that released on PC in 2017, and for the PS4, Xbox One, and Nintendo Switch in 2018 for $15. I played the Switch version. Happy Halloween, everyone! Last time I talked about how I'll enjoy even a walking simulator if it gives me a good sense … Continue reading Hollow Knight: How to Design an Immersive World