Super Mario Party: The Democratic Joy of Minigames

You remember your favorite childhood games -- and no, I'm not talking about video games. I'm talking about real-life games like Musical Chairs at a birthday party, or Duck, Duck, Goose in PE, or Marco Polo at the pool. What's amazing is that after years and years, these games are still around, and kids still … Continue reading Super Mario Party: The Democratic Joy of Minigames

Advertisements

Top 10 JRPGs I Wish I Had Time For

Being an JRPG fan is great, but there are times where it feels like a tragic situation. JRPGs are the games I love the most, but play the least (the least amount of them, that is). I can wrap up a platformer or Metroidvania in 10-15 hours, but I can only fit in so many … Continue reading Top 10 JRPGs I Wish I Had Time For

Dr. Starlink, Or: How I Learned to Stop Comparing and Love the Game

Starlink: Battle for Atlas is an open world space shooter released on the Xbox One, PS4, and Nintendo Switch in 2018. The digital version costs $60, and the physical version costs $75 for its optional toys-to-life feature. I played Starlink on the Nintendo Switch with the Switch exclusive Star Fox content. For someone who loves … Continue reading Dr. Starlink, Or: How I Learned to Stop Comparing and Love the Game

Florence is the Mobile Game I’ve Been Looking For

Florence is a visual novel game developed by Mountains and published by Annapurna. It released in March 2018 for both iOS and Android devices and costs $3. This post was going to be about me harping on mobile games. Outside of Pokemon Go, no mobile game really felt worth my time. I've dabbled in phone … Continue reading Florence is the Mobile Game I’ve Been Looking For

Hollow Knight: How to Design an Immersive World

Hollow Knight is a Metroidvania developed by Team Cherry that released on PC in 2017, and for the PS4, Xbox One, and Nintendo Switch in 2018 for $15. I played the Switch version. Happy Halloween, everyone! Last time I talked about how I'll enjoy even a walking simulator if it gives me a good sense … Continue reading Hollow Knight: How to Design an Immersive World